那这种模式能够完成多个中文发音人物的插入吗?包括多个英文发音人物的插入。用#命令来分割他们的文本块。分别为每个发音人物的文本块生成不同的音频再合并起来。每个#命令和角色名起到分割文本块的作用。用户可以手动排列发音人物的发音先后顺序
是的,该模式可以完成多个中文发音人物和多个英文发音人物的插入。以下是一个示例,展示了如何实现这个功能:
1. 在合并音频文件之前,我们需要为每个角色生成对应的语音文件。这里假设我们有三个角色,分别是角色1(中文)、角色2(中文)和角色3(英文)。
2. 修改`onClick`方法中的代码,如下所示:
```java
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
String text = editText.getText().toString();
if (text.trim().length() == 0) {
Toast.makeText(MainActivity.this, "请输入文本", Toast.LENGTH_SHORT).show();
return;
}
//角色1(中文)
String role1Text = text.replaceAll("role1", "");
TextPlayer role1TextPlayer = (TextPlayer) PlayerFactory.createPlayer(TextPlayer.class);
role1TextPlayer.setSpeed(1.0f);
role1TextPlayer.setLanguage("zh-CN");
role1TextPlayer.setPlayListener(new IPlayer.PlayListener() {
@Override
public void onPlayBegin() {
}
@Override
public void onBufferingBegin() {
}
@Override
public void onBufferingProgress(int percent) {
}
@Override
public void onPlaying(byte[] data, int offset, int length) {
}
@Override
public void onPlayComplete() {
}
@Override
public void onStop() {
}
@Override
public void onError(SpeechError error) {
}
@Override
public void onClose() {
}
});
SpeechPlayer role1SpeechPlayer = (SpeechPlayer) PlayerFactory.createPlayer(SpeechPlayer.class);
role1SpeechPlayer.setSpeed(1.0f);
role1SpeechPlayer.setLanguage("zh-CN");
role1SpeechPlayer.setPlayListener(new IPlayer.PlayListener() {
@Override
public void onPlayBegin() {
}
@Override
public void onBufferingBegin() {
}
@Override
public void onBufferingProgress(int percent) {
}
@Override
public void onPlaying(byte[] data, int offset, int length) {
}
@Override
public void onPlayComplete() {
}
@Override
public void onStop() {
}
@Override
public void onError(SpeechError error) {
}
@Override
public void onClose() {
}
});
role1TextPlayer.playAsyn(role1Text);
role1SpeechPlayer.playAsyn(role1Text);
//角色2(中文)
String role2Text = text.replaceAll("role2", "");
TextPlayer role2TextPlayer = (TextPlayer) PlayerFactory.createPlayer(TextPlayer.class);
role2TextPlayer.setSpeed(1.0f);
role2TextPlayer.setLanguage("zh-CN");
role2TextPlayer.setPlayListener(new IPlayer.PlayListener() {
@Override
public void onPlayBegin() {
}
@Override
public void onBufferingBegin() {
}
@Override
public void onBufferingProgress(int percent) {
}
@Override
public void onPlaying(byte[] data, int offset, int length) {
}
@Override
public void onPlayComplete() {
}
@Override
public void onStop() {
}
@Override
public void onError(SpeechError error) {
}
@Override
public void onClose() {
}
});
SpeechPlayer role2SpeechPlayer = (SpeechPlayer) PlayerFactory.createPlayer(SpeechPlayer.class);
role2SpeechPlayer.setSpeed(1.0f);
role2SpeechPlayer.setLanguage("zh-CN");
role2SpeechPlayer.setPlayListener(new IPlayer.PlayListener() {
@Override
public void onPlayBegin() {
}
@Override
public void onBufferingBegin() {
}
@Override
public void onBufferingProgress(int percent) {
}
@Override
public void onPlaying(byte[] data, int offset, int length) {
}
@Override
public void onPlayComplete() {
}
@Override
public void onStop() {
}
@Override
public void onError(SpeechError error) {
}
@Override
public void onClose() {
}
});
role2TextPlayer.playAsyn(role2Text);
role2SpeechPlayer.playAsyn(role2Text);
//角色3(英文)
String role3Text = text.replaceAll("role3", "");
TextPlayer role3TextPlayer = (TextPlayer) PlayerFactory.createPlayer(TextPlayer.class);
role3TextPlayer.setSpeed(1.0f);
role3TextPlayer.setLanguage("en-US");
role3TextPlayer.setPlayListener(new IPlayer.PlayListener() {
@Override
public void onPlayBegin() {
}
@Override
public void onBufferingBegin() {
}
@Override
public void onBufferingProgress(int percent) {
}
@Override
public void onPlaying(byte[] data, int offset, int length) {
}
@Override
public void onPlayComplete() {
}
@```
public void onStop() {
}
@Override
public void onError(SpeechError error) {
}
@Override
public void onClose() {
}
});
SpeechPlayer role3SpeechPlayer = (SpeechPlayer) PlayerFactory.createPlayer(SpeechPlayer.class);
role3SpeechPlayer.setSpeed(1.0f);
role3SpeechPlayer.setLanguage("en-US");
role3SpeechPlayer.setPlayListener(new IPlayer.PlayListener() {
@Override
public void onPlayBegin() {
```
}
@Override
public void onBufferingBegin() {
}
@Override
public void onBufferingProgress(int percent) {
}
@Override
public void onPlaying(byte[] data, int offset, int length) {
}
@Override
public void onPlayComplete() {
}
@Override
public void onStop() {
}
@Override
public void onError(SpeechError error) {
}
@Override
public void onClose() {
}
});
role3TextPlayer.playAsyn(role3Text);
role3SpeechPlayer.playAsyn(role3Text);
//等待语音播放完成
while (role1TextPlayer.getStatus() != PlayerStatus.Status_Stopped || role1SpeechPlayer.getStatus() != PlayerStatus.Status_Stopped || role2TextPlayer.getStatus() != PlayerStatus.StatusStopped || role2SpeechPlayer.getStatus() != PlayerStatus.Status_Stopped || role3TextPlayer.getStatus() != PlayerStatus.StatusStopped || role3SpeechPlayer.getStatus() != PlayerStatus.Status_Stopped) {Thread.sleep(100);
}
//合并语音
Merger merger = new Merger();
merger.setTargetSampleRate(16000);
merger.setPlayListener(new IPlayer.PlayListener() {
@Override
public void onPlayBegin() {
}
@Override
public void onBufferingBegin() {
}
@Override
public void onBufferingProgress(int percent) {
}
@Override
public void onPlaying(byte[] data, int offset, int length) {
}